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Default Pass/Drop

Default Pass/Drop

The following table lists the system rules that are used to pass or drop packets on your advanced appliance. All rules are disabled by default.

Rule IDRule TypeRule NameDescription

Enable/Disable Condition

ParametersComments
100000050System

EARLY PASS TCP with flowbits set

This rule passes TCP traffic that has the flowbits options set and marked OK.

Enabled by default.

N/A
140000100System

DROP UDP DNS unexpected

This rule drops any

unexpected UDP DNS

packets.

Enabled by default.

Events per second (default=1)

Default drop rule for the DNS

service port. If this rule is

triggered, most likely this

packet is an invalid DNS UDP

packet.

140000200System

DROP TCP DNS unexpected

This rule drops any unexpected TCP DNS packets.

Enabled by default.

Events per second (default=1)

Default drop rule for the DNS

service port. If this rule is

triggered, most likely this

packet is an invalid DNS TCP

packet.

140000400System

PASS TCP established packets

This passes all TCP established packets.

Enabled by default.

Events per second (default=0)


140000500System

DROP TCP unexpected

This rule drops any unexpected TCP packets.

Enabled by default.

Events per second (default=0)

This rule drops any TCP packet on any port. If this rule is triggered, most likely this packet is not intended for services on this member.

140000600System

DROP UDP unexpected

This rule drops any unexpected UDP packets.

Enabled by default.

Events per second (default=0)

This rule drops any UDP packet on any port. If this rule is triggered, most likely this packet is not intended for services on this member.

140000700System

DROP ICMP unexpected

This rule drops any unexpected ICMP packets.

Enabled by default.

Events per second (default=0)

This rule drops any ICMP packet. If this rule is triggered, most likely this packet is not intended for services on this member.

140000800System

DROP unexpected protocol

This rule drops any unexpected protocol packets.

Enabled by default.

Events per second (default=0)

This is a catch all rule that drops anything that does not match any other rules in the system.

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